Converting value to rotational axis

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Converting value to rotational axis

Postby nosempre » Tue 23. Apr 2013, 12:19

Hello,

I have 2Dof simulator which its axis can turn 360 degrees. I am trying to get Pitch and Roll values from Flight Sİmulator X but I could not scale them according to our simulator movement.

I will be happy if anyone tell me how can I scale pitch and roll values as in 360 degrees.

Below is mapping of FSX:
0578 Pitch
057C Bank
0582 Heading

Thanks in advance
nosempre
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Re: Converting value to rotational axis

Postby nosempre » Wed 24. Apr 2013, 15:12

Hi BobBuilt,

I just want to get Pitch, Roll and yaw values from the Converter. Could you please help me how can I get meaningful values from there. I can write simple program to scale them basis on 360 degrees. I mean how can parameterize of G-Force and washout filters?

Thanks
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