Beckman: The Physics in Games - Real-Time Sim

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Beckman: The Physics in Games - Real-Time Sim

Postby yokoyoko » Wed 27. Feb 2013, 15:27

Forget about Die Hard 5 :lol:

Here http://channel9.msdn.com/Blogs/Charles/Brian-Beckman-The-Physics-in-Games-Real-Time-Simulation-Explained I found something even more interesting for free and with ~ the same length ;)

Did not watch it all - but the beginning was promissing I will continue.

http://phors.locost7.info/contents.htm This guy has some nice documents too!

Hope you like it.
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Re: Beckman: The Physics in Games - Real-Time Sim

Postby motiondave » Thu 28. Feb 2013, 01:10

Forza, well...... unfortunately you really can only use a dual stick controller to play xbox or a vibrating wheel.
Only a opinion, but if you have great physics, unless you have a decent wheel with decent FFB, why the heck bother with physics.
How does a person on a controller sitting on a lounge actually judge on whats good physics of a car they will probably never drive?
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Re: Beckman: The Physics in Games - Real-Time Sim

Postby Haikao » Sun 19. Apr 2015, 03:22

they are really interesting








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