First try of the plugin - no luck
Game runs fine through Exctractor, I've tried both DX9 and DX11 but didn't received any data
minikase wrote:enabled ingame?
Help/Options -> Gameplay -> use shared memory
sirnoname wrote:The accelerations are map oriented!
// Motion & Device Related
float mWorldPosition[VEC_MAX]; // [ UNITS = World Space X Y Z ]
float mOrientation[VEC_MAX]; // [ UNITS = Euler Angles ] <- only 2 are changing
float mVelocity[VEC_MAX]; // [ UNITS = Metres per-second ]
float mAngularVelocity[VEC_MAX]; // [ UNITS = Radians per-second ]
float mAcceleration[VEC_MAX]; // [ UNITS = Metres per-second ]
float mExtentsCentre[VEC_MAX]; // [ UNITS = Local Space X Y Z ] <- dont know what this is? the right or up vector?
float mOrientation[VEC_MAX]; // [ UNITS = Euler Angles ] <- only 2 are changing
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