projectCARS  Topic is solved solved with post #21949

Re: projectCARS

Postby minikase » Wed 20. Mar 2013, 00:59

minikase
X-Sim Supporter
 
Posts: 23
Joined: Tue 20. Mar 2012, 14:57
Has thanked: 0 time
Been thanked: 0 time

Re: projectCARS

Postby prodigy » Wed 20. Mar 2013, 13:11

Sirnoname, do you think you can do something with given data?
User avatar
prodigy
X-Sim Supporter
 
Posts: 274
Images: 42
Joined: Tue 16. Oct 2012, 12:32
Location: Pula, Croatia
Has thanked: 20 times
Been thanked: 22 times

Re: projectCARS

Postby yokoyoko » Wed 20. Mar 2013, 13:33

The API is on its way to release


Big thx minikase = nice one!!!

Sirnoname, do you think you can do something with given data?


I am not sir but it looks like "yes". :D
User avatar
yokoyoko
 
Posts: 392
Images: 28
Joined: Tue 7. Aug 2012, 03:16
Location: Germany / Bad Eilsen
Has thanked: 33 times
Been thanked: 13 times

Re: projectCARS

Postby sirnoname » Wed 20. Mar 2013, 14:36

Seems like we drive pcars this afternoon.
If a answer is correct or did help you for a solution, please use the solve button.
User avatar
sirnoname
Site Admin
 
Posts: 1829
Images: 45
Joined: Thu 1. Sep 2011, 22:02
Location: Munich, Germany
Has thanked: 35 times
Been thanked: 128 times

Re: projectCARS

Postby minikase » Wed 20. Mar 2013, 17:42

The API will be in tomorrows build, for lower toolpacks it is in at friday (make the update on friday...2:00PM or later, when the release news will say it is online).

Enable it ingame over Help/Options -> Gameplay, there you will find a new switch for it.

I think you will it bring it to run in X-Sim quickly, because it is based on the GTR-2-Shared-Memory-API....hope so! :ugeek:
minikase
X-Sim Supporter
 
Posts: 23
Joined: Tue 20. Mar 2012, 14:57
Has thanked: 0 time
Been thanked: 0 time

Re: projectCARS

Postby sirnoname » Wed 20. Mar 2013, 22:29

However I placed a plugin thread in the beta section, perhaps it works in a way ...
viewtopic.php?f=22&t=822
If not some time later but not in my sleep time ;)
The updater runs now for hours, I hope it will finish the update up to friday.
At me it is 427 as latest. Which one we need finally?
If a answer is correct or did help you for a solution, please use the solve button.
User avatar
sirnoname
Site Admin
 
Posts: 1829
Images: 45
Joined: Thu 1. Sep 2011, 22:02
Location: Munich, Germany
Has thanked: 35 times
Been thanked: 128 times

Re: projectCARS

Postby minikase » Thu 21. Mar 2013, 10:56

Build 427 is the newest for team- to seniormember...it is from last friday.

We will need tomorrows build...could be No. 432.
minikase
X-Sim Supporter
 
Posts: 23
Joined: Tue 20. Mar 2012, 14:57
Has thanked: 0 time
Been thanked: 0 time

Re: projectCARS

Postby minikase » Thu 21. Mar 2013, 16:42

Andy Garton eben:
"Assuming the build passes QA later today we'll release it straight away, with the aim of getting in some testing before the weekend so we can fix any show stopping issues before then.

Should be a fun build with two new cars as well"

http://forum.wmdportal.com/showthread.p ... post417015

Heißt, dass die Build heute noch kommt, oder?
minikase
X-Sim Supporter
 
Posts: 23
Joined: Tue 20. Mar 2012, 14:57
Has thanked: 0 time
Been thanked: 0 time

Re: projectCARS

Postby prodigy » Thu 21. Mar 2013, 19:02

Yes! It is already out and downloading :D

Build 432, including shared memory

http://forum.wmdportal.com/showthread.p ... Member-%29
User avatar
prodigy
X-Sim Supporter
 
Posts: 274
Images: 42
Joined: Tue 16. Oct 2012, 12:32
Location: Pula, Croatia
Has thanked: 20 times
Been thanked: 22 times

Re: projectCARS

Postby yokoyoko » Thu 21. Mar 2013, 19:14

:lol: I reached build 360...

:oops: y I haven't updated this more often... :roll:
User avatar
yokoyoko
 
Posts: 392
Images: 28
Joined: Tue 7. Aug 2012, 03:16
Location: Germany / Bad Eilsen
Has thanked: 33 times
Been thanked: 13 times

PreviousNext

Return to Project CARS

Who is online

Users browsing this forum: No registered users and 1 guest