projectCARS  Topic is solved solved with post #21949

Re: projectCARS

Postby sirnoname » Tue 2. Oct 2012, 16:20

Are you sure?

Here is the Link to discuss the API in projectCARS (registration and donation needed):
http://forum.wmdportal.com/showthread.p ... rs-SDK-API

Thread name: SDK-API

If there is no API (the dbox plugin will not help) we can close this attempt.
If a answer is correct or did help you for a solution, please use the solve button.
User avatar
sirnoname
Site Admin
 
Posts: 1829
Images: 45
Joined: Thu 1. Sep 2011, 22:02
Location: Munich, Germany
Has thanked: 35 times
Been thanked: 128 times

Re: projectCARS

Postby Roadster2 » Tue 2. Oct 2012, 16:25

Berney of * was collecting together information from as many manufacturers/suppliers etc. as possible in order to create an API that would cover multiple devices. This included motion systems, LCD panels and other accessories. I mention this in case it saves having to invent the wheel twice ?
Roadster2
 
Posts: 52
Joined: Thu 19. Apr 2012, 18:36
Has thanked: 2 times
Been thanked: 1 time

Re: AW: projectCARS

Postby minikase » Tue 2. Oct 2012, 16:32

Sure! All simulator builders with interest in pCars are asked in this thread to give their needs for a comming API.
minikase
X-Sim Supporter
 
Posts: 23
Joined: Tue 20. Mar 2012, 14:57
Has thanked: 0 time
Been thanked: 0 time

Re: projectCARS

Postby sirnoname » Tue 2. Oct 2012, 16:39

no Problem minikas,

then I will use the graphic driver for project cars ...
If a answer is correct or did help you for a solution, please use the solve button.
User avatar
sirnoname
Site Admin
 
Posts: 1829
Images: 45
Joined: Thu 1. Sep 2011, 22:02
Location: Munich, Germany
Has thanked: 35 times
Been thanked: 128 times

Re: projectCARS

Postby Roadster2 » Tue 2. Oct 2012, 16:57

Roadster2 wrote:* of * was collecting together information from as many manufacturers/suppliers etc. as possible in order to create an API that would cover multiple devices. This included motion systems, LCD panels and other accessories. I mention this in case it saves having to invent the wheel twice ?


Why has my post been edited to remove the name of the person collating all of the information together, and helping us all in the process ? If we're going to start getting political on this site then it's on a downward spiral !
Roadster2
 
Posts: 52
Joined: Thu 19. Apr 2012, 18:36
Has thanked: 2 times
Been thanked: 1 time

Re: AW: projectCARS

Postby minikase » Tue 2. Oct 2012, 17:03

sirnoname wrote:no Problem minikas,

then I will use the graphic driver for project cars ...


That sounds very good...so we can use our simulators soon without waiting for the API which could be nearly one year away.
minikase
X-Sim Supporter
 
Posts: 23
Joined: Tue 20. Mar 2012, 14:57
Has thanked: 0 time
Been thanked: 0 time

Re: projectCARS

Postby sirnoname » Tue 2. Oct 2012, 17:04

No edit, only a modification of the commercial filter. We had some problems with different commercial shops and this are banned to not lead people to this places. You have point me to one shop with abusive material against me and this should not happen again.
In the future this shops are simple out of this forum.
So keep it simple and accept that bad influence should not apear in this forum again.
If a answer is correct or did help you for a solution, please use the solve button.
User avatar
sirnoname
Site Admin
 
Posts: 1829
Images: 45
Joined: Thu 1. Sep 2011, 22:02
Location: Munich, Germany
Has thanked: 35 times
Been thanked: 128 times

Re: projectCARS

Postby minikase » Thu 4. Oct 2012, 22:14

No chance to start pCARS dx9 with motiondriver...it freezes before the login-Frame :(
minikase
X-Sim Supporter
 
Posts: 23
Joined: Tue 20. Mar 2012, 14:57
Has thanked: 0 time
Been thanked: 0 time

Re: projectCARS

Postby sirnoname » Tue 9. Oct 2012, 14:35

N problem to bring it running. A crash is good to get fixed.
However I need someone who do search the internet.
In a first view there are much ideas and tools like this one here:
http://forum.projectcars.ru/threads/ffbtweaker.160/
http://www.project-cars.fr/forum/les-pr ... tweak.html

With much informations we get a running plugin.
If a answer is correct or did help you for a solution, please use the solve button.
User avatar
sirnoname
Site Admin
 
Posts: 1829
Images: 45
Joined: Thu 1. Sep 2011, 22:02
Location: Munich, Germany
Has thanked: 35 times
Been thanked: 128 times

Re: projectCARS

Postby prodigy » Sat 27. Oct 2012, 09:20

Sorry for bumping this thread, but, did someone managed to get pCARS work with X-Sim?
User avatar
prodigy
X-Sim Supporter
 
Posts: 274
Images: 42
Joined: Tue 16. Oct 2012, 12:32
Location: Pula, Croatia
Has thanked: 20 times
Been thanked: 22 times

PreviousNext

Return to Project CARS

Who is online

Users browsing this forum: No registered users and 1 guest

cron