projectCARS  Topic is solved solved with post #21949

Re: projectCARS

Postby vicpopo » Sat 16. May 2015, 10:23

Hi mpobs ,

I'm a little bit suprised because in my case Extractor waits for the game Pcars.exe and not Pcars64.exe ( into the waiting process window) .
The game isn't detected ( I'm not hear '´ game detected '´ ) but :

1- the game is well launched
2- when starting the driving session , Converter launched ( setup starting in program settings while detecting effect25) and the telemetry well launched from pcars and my sim rig runs fine.

The proof : http://youtu.be/ybMz1YqrEn0

Did you activated shared memory in the pcars option settings !
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Re: projectCARS

Postby sirnoname » Sat 16. May 2015, 13:53

You can change the "wait for" program name. In steam change the executable name, without steam use the "launcher:" in the parameter line.
If a answer is correct or did help you for a solution, please use the solve button.
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Re: projectCARS

Postby mpobs » Sun 17. May 2015, 17:29

Thank`S for the replys!

Yes i did try to get it work with the 64bit exe and i did edit the plugin notepad file so thats why it reads pCARS64.
I have also activate the shared memory.

I think i can get it work now with yours answers. Sometimes is just good to know is it even possible and after that it easier to get work ;)
First i was thinking that it cant work with the new patch of the game.

OMG Vicpopo what a sim u got :shock: 6dof system and all! so nice. I am dreaming to build that kind of sim, but first i had to build 2dof system to get more understanding about these systems.

Thank`s
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Re: projectCARS

Postby lucasdiulbern » Sun 17. May 2015, 19:30

I edit the plugin notepad file but do not know how to put shared memory :(.
How to do it?
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Re: projectCARS

Postby mpobs » Sun 17. May 2015, 19:42

Go in the Project cars visual options and select hardware and there you find Shared memory setting on or off.

now i got crazy values in the input section effects 25, 26 and 27. in fact they are moving very much even i dont even drive :D I think it reads something else than it should. i dont know why i cant clear the registry valeus.

Anyways i m learning.

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Re: projectCARS

Postby mpobs » Sun 17. May 2015, 19:59

Somehow i did get it work now i think i did have old plugin dll all the time.
thank`s a lot guys now i can start to make profiles for this ;)

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Re: projectCARS

Postby vicpopo » Sun 17. May 2015, 21:02

Hi mpobs ,

Great you solve many problems by yourself ! ;)
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Re: projectCARS

Postby lucasdiulbern » Sun 17. May 2015, 21:18

It worked :).
I was forgetting to update the plugin to version 5: p
Thank you all
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Re: projectCARS

Postby nosimula » Fri 17. Jul 2015, 04:53

Hello everyone, sorry for bad English. Replaces the plugin file for version 5, my extractor works seamlessly with convert and the game runs smoothly for 20 minutes to convert fully operational. After these 20 or 30 minutes, the extractor continues with the game running as convert is lost and says that the game is not. There's something I might be doing wrong? Grateful.
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Re: projectCARS

Postby spyderwash » Fri 17. Jul 2015, 12:38

many have the same problem ....
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