New update of X-Sim

News about the X-Sim software, forum & website or other X-Sim related news

New update of X-Sim

Postby sirnoname » Sun 10. Feb 2013, 22:03

Image

We are proud to present a new update of X-Sim with many new features and bugfixes.
Yokoyoko did finished the beta test task and is also proud to present you very importand video material for you.
It is highly recommended to use this new version, it is simple more usable with a better workflow than the older versions. As you can see in the below history there have been many problems fixed to improove the workflow.

This are the changes of X-Sim 3.0.0.9 compared to the older 3.0.0.7b:

3.0.0.9
- fixed: some message boxes are not top most and popup behind the main program
- fixed: command line parameters for supporter edition and double execution
- fixed: return key in chat window will not send the message
- fixed: the extractor is not visible if a multimonitor setup changes
- added: hardware interface plugin for the arduino xpid interface
- added: pololu jrk high resolution plugin
- added: G-Force plugin can now use the last math value as input value
- changed: clouding only once a day to speed up the extractor workflow
3.0.0.8
- added: autoisolate will now set back all cpu affinity on a converter quit
- added: gforce easy auto maximum buttons in converter
- added: game wizard script files for game launchers (RBR)
- added: online autoupdate for plugin and game wizard scripts
- added: RBR plugin has now yaw speed and accelerations
- added: 1:1 pass through in gforce plugin
- added: balanced maximum option in g-force plugin
- added: unify option in input setup (not as good as balanced maximum)
- added: math buttons for single axis export/import as file
- added: unified maximum in converter input setup for values from 0 to 2000
- added: zero offset button in math dialog of the converter
- fixed: play button say the profile name is the same
- fixed: simforceGT and RnR 3D Simulation problems with radeon cards
- changed: partly builded with new compiler of Visual Studio 2010 SP1


Here is a video which show to you the new features in X-Sim and where you find them:



All Pololu users have to take attention, the USO is no longer the place where you setup your controllers.
You have now the high resolution plugin within X-Sim and you can find them autodetected in the interface setup of the converter.
Yokoyoko has done for the new pololu plugin a setup video for all members:



Last but not least Yokoyoko offers us a detailed Howto for the way of a professional math setup:



And now we wish you much fun with this new version ....
Please do not forget to thank yokoyoko for his great work to bring this beta to the community.
If you have some time please help us to build a new active beta group.
If a answer is correct or did help you for a solution, please use the solve button.
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Re: New update of X-Sim

Postby yokoyoko » Mon 11. Feb 2013, 00:21

- added: G-Force plugin can now use the last math value as input value


:shock: thats pretty quick added! :P Can't wait to try it. Thank you so much!!! --> great work sir
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Re: New update of X-Sim

Postby dearn » Mon 11. Feb 2013, 00:40

Great news! I will check the JRK part tomorrow :D

Thanks!
http://www.ArcadeWinkel.nl | Arcade spare parts and kits
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Re: New update of X-Sim

Postby sirnoname » Mon 11. Feb 2013, 01:06

Sorry, I did not remove my game database and the extractor will show up some startup problems because of the not found games.
I have uploaded again the installer without my database, the ones who have downloaded the installer shall download the new one for a clean install.
This old installer will overwrite your profile and game database, I hope your cloud has worked ... better delete it.
If a answer is correct or did help you for a solution, please use the solve button.
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Re: New update of X-Sim

Postby yokoyoko » Mon 11. Feb 2013, 18:08

I have to mention that we have to thank the user "RafBR" aswell for his very inspiring manual I used for the profile making video!

Here a link to the document: http://www.x-sim.de/forum/viewtopic.php?f=83&t=305&hilit=motion+manual
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Re: New update of X-Sim

Postby Battlestar » Tue 12. Feb 2013, 15:56

A BIG vote of thanks to Sirnoname and Yokoyoko for your efforts on all our behalfs. It makes me feel privileged to be a part of this community where the members are happy to share their knowledge freely.
Great work! :D

Mike
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Re: New update of X-Sim

Postby Racerr87 » Tue 12. Feb 2013, 21:17

Very nice :D !!

I still have no idea how it all works, but i will get there when i start building.
But first doing lots of research en reading every thread here!

Is there a problem with the videos? Or is it my PC?

Thanks!!
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Re: New update of X-Sim

Postby John » Sun 17. Feb 2013, 18:31

Hi all,

I do not have a sim (yet) to use this on, but I really appreciate the continuing dedicated work to maintain and upgrade X-sim software and the web site.

Thank you all.
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Re: New update of X-Sim

Postby ferslash » Tue 19. Feb 2013, 17:04

I will begin my first test with my sim tomorrow :D of course it will be done using the new soft :D:D:


thanks sir no name

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Re: New update of X-Sim

Postby John » Wed 20. Feb 2013, 19:15

BobBuilt,

I have looked and looked again but no thumbs up icon, so I better ask, do I need to enable it ?
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