api/udp pcars2  Topic is solved solved with post #22004

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api/udp pcars2

Postby spyderwash » Tue 28. Nov 2017, 01:13

on the network I found this documentation to update the pcars2 plugin
we look forward to developments

http://forum.projectcarsgame.com/forumd ... Discussion

https://www.projectcarsgame.com/project ... ml?lang=en
tnks
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Re: api/udp pcars2

Postby sirnoname » Wed 29. Nov 2017, 09:16

Here is a fitting plugin, pls test general working with PC2 and PC1 ...
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ProjectCars.rar
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Re: api/udp pcars2

Postby spyderwash » Wed 29. Nov 2017, 11:59

thank you very much just as i can do test runs
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Re: api/udp pcars2

Postby spyderwash » Sat 2. Dec 2017, 16:20

I ran a test with pcars1 but the problem of disconnecting data remains after 25min of game converter loses data I used pcars64.exe
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Re: api/udp pcars2

Postby sirnoname » Sun 3. Dec 2017, 02:05

The goal was to test pcars2.
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Re: api/udp pcars2

Postby spyderwash » Sun 3. Dec 2017, 12:48

made a friend of mine have a problem with me
tests done in game with udp pacrs and pcars2 the problem remains
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Re: api/udp pcars2

Postby sirnoname » Sun 3. Dec 2017, 18:03

So pcars2 do work for 25 Minutes?
Can you open the task manager and have a look to the memory consumption of the two programs (pcars2 and extractor)? Do it increase?
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Re: api/udp pcars2  Topic is solved

Postby MarcoBanti » Tue 5. Dec 2017, 02:47

io ho fatto alcune prove, e mi sono reso conto che quando si crea il profilo su extractor bisogna scegliere come file da lanciare " pCARS2AVX.exe" perchè il plugin lavora bene con quello. Infatti esce la voce "game detected" e funziona tutto tranne pitch e roll. La memoria l'ho controllata e rimane stabile, 130 mb circa per extractor e 3,8 gb per project cars 2. Non ho avuto tempo di testare se si supera i 25 minuti...


I did some tests, and I realized that when creating the profile on extractor you have to choose as a file to run "pCARS2AVX.exe" because the plugin works well with that. In fact, the entry "game detected" comes out and everything works except pitch and roll. I checked the memory and it remains stable, about 130 mb for extractor and 3.8 gb for project cars 2. I did not have time to test if you exceed 25 minutes ...
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Re: api/udp pcars2

Postby sirnoname » Tue 5. Dec 2017, 19:06

Thank you marcoBanti.
Can you share some other informations about the full path to pCARS2AVX.exe, so I can write a wizard script for auto detection (you could also with the instruction in dokus). I think it is a steam folder?
Do the game use a launcher? X-Sim offers a launcher option.
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Re: api/udp pcars2

Postby MarcoBanti » Tue 5. Dec 2017, 23:01

l'indirizzo dell'exe è C:\Programmi(x86)\Steam\steamapps\common\Project CARS 2\pCARS2AVX.exe

Stasera l'ho testato per più di 30 minuti e non ha dato problemi! direi che ci siamo! adesso devo solo capire perchè non sento il pitch e il roll...



I tested it for more than 30 minutes tonight and did not give any problems! I would say that we are here! Now I just have to understand why I do not hear the pitch and roll ...
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