Hi Joel,
really cool to have you around here! I love your machines, it reminds me of my childhood. At this age I would have killed for owning something like this. Your picture awake something in me

I need more space in my "play-room"
1. Support older games that have no output by simulating movement from the controls.
2. Support games with output for simulator style accuracy.
3. Recreate 'extreme' accelleration and braking, moderate cornering and rumble.
4. Kid safety - I need to enclose the rig in a cabinet to make it safe around children.
5. Screen and controls mounted to the motion platform.
1) Take some time and take a read here:
http://www.x-sim.de/documents/X-Sim%20Extractor%20Motion%20Driver%20Guide.pdf hope this document helps you
2) I see no barrier in doing this -> have a look for "supported games via pugin":
http://www.x-sim.de/manual/plugins.html3) Let the engineer in you run free
4) Good idea! One of the biggest problem of my racing rig. Perhaps we can evaluate cheap and good solutions together
5) You can find everything here in the forum. A lot differnet solutions around here.
So far a short comment on your questions - I hope this help you a bit.
Based on the above criteria, do you think my goals are reasonable for a beginner in this field? I am not an electronics engineer by any means, I do have a small amount of experience with Pololu motors and driver boards from building the rotating monitor in my Revolution cabinet above.
You must try the impossible to achieve the possible. - [Hermann Hesse]
I think you are definitly qualified enough to manage such a project. Around here are alot of really helpful people that share their knowledge if you reach steps where you need some help. Important is - start a thread if you start building your sim. Share some infos with the community, post some pictures of progress, and so on .... -->the rest comes naturally
I am far from a electronic engineer away as the earth the sun! With the help of this forum I could build a functional 3dof simulator.
I understand that simulating a 3 second 0-60mph accelleration puts me in the realm of 1G of simulated force, does that mean I have to be go full vertical to create that? Lol that would be fun, but how practical?
Very interesting topic to discuss on! I think we need a thread for this - do we have one?
If you look around - there are different types of sim around here. Basicly "platform-based" and "seatmover". I prefer the theory behind the seatmover and so I builded such a sim. For sure you cannot reach 1G in this type

it only works because of brain expectant attitude (hope my translaten is correct). All based on race games: You sit in a real seat, are strapped like in a real car, you look concentrated on the screen, the car on the screen moves --> the seatmover moves you away from the steering wheel. = Your body / your brain thinks you are accelerating. Really Interesting phenomenon!!! This works with acc, braking and cornering of course. The steering wheel is fixed. All movement have to be compansated by your arms/wrists - thats the key.
Best regards from Germany
yokoyoko