5D Cinema Motion Codes

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Re: 5D Cinema Motion Codes

Postby faruk » Thu 13. Feb 2014, 13:57

snowride.txt
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that is my motion file for this movie



Can i calibrate xsim and video plugin with this motion data and then can i create new motion files for another movies?
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Re: 5D Cinema Motion Codes

Postby sirnoname » Thu 13. Feb 2014, 14:13

no, you need to remove the space between the values and replace them to a ", " and you need to convert the cells to the needed integer (example: multiply with 100 and cut all behind the dot). Example: you have -1.3 to 1.3, you need: 0 to 1024. Middle value 512. Read the CSV in excel and let excel change the values. Multiply the cells with 100, cut the values behind the dot (format numbers) and add the middle value. Three steps. Then save this new csv.
Then you enter all datas in the import and look what happens. If it is not synchron, you have to play around with the morph function, mainly start and stop.
You can use open office.
Use the manual, all is written there in details!

Is this film public?
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Re: 5D Cinema Motion Codes

Postby faruk » Thu 13. Feb 2014, 14:34

Ok, thank you. Now i am converting numbers in exel. My 0 will be 512 and for your examle my -1.3 will be 0 and 1.3 will be 1024.
I read the manuel but i didnt understand sorry :(
This movies are not public they have licenses but in youtube there are many 5d movies in 2d format and low resolution just for demo...
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Re: 5D Cinema Motion Codes

Postby faruk » Thu 13. Feb 2014, 18:12

snow.csv
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I made what you said and the result is



But i dont know how can i create motion for other movies which i dont have motion file to convert csv :(
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Re: 5D Cinema Motion Codes

Postby sirnoname » Thu 13. Feb 2014, 18:16

Select joystick, set offset, run movie and move it ;)
Other way is by selecting start and stop and mak a line between them (left and right sliders).
Give sine/square/sawtooth waves etc. is in development.
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Re: 5D Cinema Motion Codes

Postby faruk » Thu 13. Feb 2014, 19:00



Thank you. Now i understand what exactly your plugin does. But it shoud be developed. With joystick motions are very sharp and fast. and it will be better draw smooth motion between lines. Sine tool extremely required. if you are developping it my suggestion you can put slow motion to video players. you can put a counter which shows line number of the motion code in video frame. and this plugin doesnt fit my screen i cant see pitch and yaw bars... When will you update plugin?
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Re: 5D Cinema Motion Codes

Postby tronicgr » Thu 13. Feb 2014, 20:51

What Sirnoname means is that you use a capture of real motion data (acceleration x,y,z and rotations X,Y,Z, using three accelerometer sensors and three gyroscope sensors) and plug them into the Video plugin.

Then you have to use a 6DOF math plugin to recreate the motion for a 6DOF platform as its too much complex otherwise.


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Re: 5D Cinema Motion Codes

Postby sirnoname » Thu 13. Feb 2014, 21:53

Sorry, you need a good screen for video edit, not possible on a netbook ;)
Smooth motion is not needed because the hardware is the smooth factor or a math plugin. Real telemetry data is something other than smooth. You can check it virtually with the 6DOF hardware plugin.
The counter is the second display.
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Re: 5D Cinema Motion Codes

Postby faruk » Thu 13. Feb 2014, 23:22

But i cant plug x-sim to my system. my system is too complicated. i cant plug any other computer to my platform. i cant use any other software to run my system. i should create a motion file on my computer and upload it to systems computer.
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Re: 5D Cinema Motion Codes

Postby tronicgr » Thu 13. Feb 2014, 23:26

faruk wrote:But i cant plug x-sim to my system. my system is too complicated. i cant plug any other computer to my platform. i cant use any other software to run my system. i should create a motion file on my computer and upload it to systems computer.



That sounds like "your" system is not so yours if you can't do changes then ;)



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