Smoothing?

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Smoothing?

Postby Zoszko » Sun 13. Dec 2015, 22:50

I am working on my 6DOF as many of you * But I am having a problem with it's movements. I am using the "x-sim 6dof Profile for LFS spike washout filter 6DOF plugin" as a base, I have added a the Thanos 6DOF motors and I have built a custom controller that reads the the motor positions and translates those to movements. The problem is it's way to spiky to be realistic. I have been messing around with the spike filter, smooth washout, smoothness filter on the motor axis', no joy.

Could any of you help me to find a soliton for this?

~Z
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Re: AW: Smoothing?

Postby sirnoname » Mon 14. Dec 2015, 10:08

So many possible filters are included. Every G force plugin and other math filters like mean values.
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Re: AW: Smoothing?

Postby Zoszko » Mon 14. Dec 2015, 19:10

sirnoname wrote:So many possible filters are included. Every G force plugin and other math filters like mean values.


I've just mentioned what I have been trying. I need a solution to linearize a spiky output so I can get wavy movement, like in a normal car.
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