I am working on my 6DOF as many of you * But I am having a problem with it's movements. I am using the "x-sim 6dof Profile for LFS spike washout filter 6DOF plugin" as a base, I have added a the Thanos 6DOF motors and I have built a custom controller that reads the the motor positions and translates those to movements. The problem is it's way to spiky to be realistic. I have been messing around with the spike filter, smooth washout, smoothness filter on the motor axis', no joy.
Could any of you help me to find a soliton for this?
~Z