Game data  Topic is solved solved with post #17020

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Game data

Postby taahirkader » Wed 12. Aug 2015, 08:23

Hi guys,

I am currently looking into motion simulator design, I have come across x-sim. Which is to my understanding some middleware which is used to interface the game to the hardware (actuators). My question is with regard to the data received from the game, e.g lateral, longitudinal and vertical forces. I assume this data is some sort of indicator with regard to how much force or acceleration the simulator moves in a particular direction. I have a 3-dof platform I am working on, design for roll, pitch and heave motion. I have pneumatic actuators attached to the platform.

So far I understand that the data from the game needs to be scaled in the maths plugin and will be output to some device that will interface with the actuator (presumably arduino). I however am struggling to understand what these game values mean.

I am using race 07, the data received for e.g is 20000 units in the lateral direction. Is this in newton or g's? How would I then go about accelerating the platform according to this force. How do go about scaling these values to make sure the platform is not operating beyond its workspace. This could result in damage of the platform.
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Re: Game data  Topic is solved

Postby sirnoname » Wed 12. Aug 2015, 18:02

no unit, it is a value for the scaler. As you know, the target is a actuator from 0 to 100% with 50% middleposition. No physical units needed.
Always go 0 to 100%, then you can set a scaler as last math entry to avoid going i.e. below 10% or above 90%. It is sometimes called limiter.
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