Hi,
I am currently working on a simulator project, in the early development stages. I have the extractor running race07 demo from steam and communicating with the convertor sending the game telemetry data.
I am looking at implementing a 3-dof platform, I currently have a simulation model on matlab. The current simulation model solves the inverse kinematic problem. My question is with regard to game data, how do I interpret the lateral, longitudinal, vertical forces, as well as the roll, pitch, yaw values from the game. The values for the forces sort of make sense, but the rpy values seem very large, I would expect this to be an angle value 0-360 degrees or 0-2pi radians. I have tried looking at some game manufactures, to see if details are provided on how to interpret these values, it all seems fairly closed off.
I would like to know if anyone has an idea of how to interpret all these values (translational and rotational), perhaps the game might be the issue, suggesting another game which gives correct values. A one game solution is fine for this project.
The overall objective is to manipulate the platform using these values to change the length of the actuators (inverse kinematics).
Regards