G force washout math plugin request

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G force washout math plugin request

Postby RafBR » Mon 25. May 2015, 22:49

Hello,

I have this request for any c++ programmer. Please write a new math or edit smooth washout plugin (if possible)
3774
The above image I edited the "smooth washout math plugin" (left) tho show what I need (right).

link to the math plugin writing tutorial:
http://www.x-sim.de/manual/math_plugin.html

Please help!!! seriously :o

It (if possible) will take no time I just do not know C++ at all.

My regards!

Rafael
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Re: G force washout math plugin request

Postby RafBR » Tue 26. May 2015, 02:00

Another example:
3775

And below the workaround I am using, but it does not work in the right way for what I need:
3776
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Re: G force washout math plugin request

Postby sirnoname » Wed 27. May 2015, 22:38

Hmm, you must multiply after the washout your result, it get cutted and you get such a full throttle area. Use scaler plugin and enter manually 200%. Or add another G-Force and select as input the last math line followed by any of the multiply option. Maybe a 1:1 path through will also work with multiply.
A sine washout is also availabel.
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Re: G force washout math plugin request

Postby RafBR » Thu 28. May 2015, 05:30

Thank you very much again,
I will spend some time trying to figure out what you said.
But In the meanwhile, be sure you understand (probably you already did :D ) the 1st picture I posted, that one showing the difference between the available plugin and that one I need.
The need is to make motors smooth move (curve) to zero position allways after forces stop being applied.

I will try it and then back the results here

My regards!
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