KartKraft  Topic is solved solved with post #23828

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Re: KartKraft

Postby Keir » Thu 5. Sep 2019, 00:41

OK, I think I found the plugin documentation here: https://www.x-sim.de/manual/game_plugin.html

I'll take a look and see what is required. Should be easy to get something going.
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Re: KartKraft

Postby Luc1gnol0 » Sat 7. Sep 2019, 13:05

all dead? .-.
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Re: KartKraft

Postby sirnoname » Sat 7. Sep 2019, 13:27

nope, I am on it
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Re: KartKraft

Postby Luc1gnol0 » Sat 7. Sep 2019, 21:40

<3
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Re: KartKraft

Postby sirnoname » Thu 19. Sep 2019, 01:37

Here is the first try.

Please check correct acceleration names to movement and all other values make sense.
Check if game is correct automatically detected in steam folder and on left game panel in extractor.
I need response asap.
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Re: KartKraft

Postby Luc1gnol0 » Fri 20. Sep 2019, 02:03

ok, longit, lateral and vertical work...
but many times you have to insist and restart the receiver plugin, until it works, after 5-6 times it works and everything is fine

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Re: KartKraft  Topic is solved

Postby sirnoname » Fri 20. Sep 2019, 10:18

I check for memory leaks ...
Can you confirm that happens if you use only the receiver plugin exe file without the extractor?
You must check if all acceleration work out of car view and that they are not map view accelerations. (change +/- with yaw rotation)

Here is a new try
Attachments
KartKraftPluginV2.zip
(1.5 MiB) Downloaded 866 times
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Re: KartKraft

Postby Luc1gnol0 » Fri 20. Sep 2019, 16:50

i think this video can be useful https://www.twitch.tv/videos/483978552
now only one problem, the proces receiver use 10% cpu, i think is a big value
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Re: KartKraft

Postby sirnoname » Fri 20. Sep 2019, 17:08

Yes, 10 percent because the values in the dialog are in realtime drawn. with 60 or 140Hz a little bit cpu consumpting.
It is normally minimized and about 1-2%.
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Re: KartKraft

Postby Luc1gnol0 » Fri 20. Sep 2019, 18:37

ok thanks, any chance to see a plugin with wrc08 if i contact the developer for the shared memory?
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