X-Plane 10 plugin - axis mapping

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Re: X-Plane 10 plugin - axis mapping

Postby sirnoname » Tue 10. May 2016, 23:30

Check again, now also in converter. Check names.
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Re: X-Plane 10 plugin - axis mapping

Postby hexpod » Wed 11. May 2016, 15:17

sirnoname wrote:Check again, now also in converter. Check names.


I've placed both exe and dll file in the x-sim plugin folder. Is that a correct way do proceed?

compatibility with checkbox 0 is now solved.

mapping and names seems accurate. solved

adding angular velocities to the positions is a huge improvement. the platform is swimming in the air like it should.

the checkboxes are still not persistent, but this "luxury" is not a priority. There is still some important telemetry to be implemented.


Big five - Great Job!
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Re: X-Plane 10 plugin - axis mapping

Postby sirnoname » Sat 14. May 2016, 18:28

the implemention of this value make problems:
checkbox 13 flaps and speed brake travel position -- for the flaps and speed brake turbulence effect

explain which are needed and which key I have to press to change this values in the game.
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Re: X-Plane 10 plugin - axis mapping

Postby hexpod » Sat 14. May 2016, 19:50

sirnoname wrote:explain which are needed and which key I have to press to change this values in the game.


I guess by default it's key 1,2 for flaps and key 3,4 for speed brake.
You have to press several times the key to get the full range from 0 to 1.

For the flaps transit, the value names is "flap postn" with the values from 0.000 to 1.000
For the speed brake transit, the name is "sbrak postn" with the values from 0.000 to 1.000

You have to choose the plane equipped with a speed brake to be able to output this values.

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Re: X-Plane 10 plugin - axis mapping

Postby sirnoname » Sat 14. May 2016, 20:12

Here is the next plugin.
Landing gear position do not make sense, because there are several gears on a big plane. Use bool value.
X-Plane-Plugin-V4.zip
(1.5 MiB) Downloaded 855 times
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Re: X-Plane 10 plugin - axis mapping

Postby hexpod » Sat 14. May 2016, 20:38

sirnoname wrote:Here is the next plugin.
Landing gear position do not make sense, because there are several gears on a big plane. Use bool value.
X-Plane-Plugin-V4.zip


Oh it does make sense. every plane have a nose gear.
this transit can really be useful.
Please reconsider the first value (nose gear)
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Re: X-Plane 10 plugin - axis mapping

Postby hexpod » Sat 14. May 2016, 22:26

COMPLETE TELEMETRY REQUEST

DONE SOLVED checkbox 16 "angular accelerations" -- for realistic platform response.
DONE SOLVED checkbox 14 landing gear release/retract
DONE SOLVED checkbox 37 engine rpm -- for ignition/shout down shake effect
DONE SOLVED checkbox 127 stall warning -- for stall shake effect

Thank you very much for your effort!

Concerning the brakes, instead of left/right wheel brakes, you put though the parking brake. :-)
It might be, that we can get a use out of it, so you can leave it, but if would be good to put it in the description "Parking brake".


Great job!! There is not much left:

checkbox 66 at least "NOSE " landing gear accelerations" -- for a separate runway effects (the name is "gear lb")
checkbox 67 NOSE landing gear travel position -- for a landing gear turbulence effect (The name is "gear rat") it can be complementary to "gear 0/1"
checkbox 13 flaps and speed brake travel position -- for the flaps and speed brake turbulence effect (The names are "flap postn" and "sbrak postn")
checkbox 14 wheel brakes LEFT and RIGHT -- runway brake effect (The names are "lbrak add" and "rbrak add")

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Re: X-Plane 10 plugin - axis mapping

Postby tompolth » Tue 30. Aug 2016, 12:04

Hi everyone,

I have just arrived to this world and I have just discovered its posibilities. It was nice to discover that Xplane 10's plugin (V4) is evolving and including new effects and possibilities.

At this moment I have four bass shakers in my seat and I am trying to create some profile to add some realism to my simulator (movements will be the next step). My question is: Has anyone created any profile based on the telemetry coming from the Xplane 10 plugin for vibration? I have created a very simple one but only for testing it and it is vibrating without any order. I would like to see, at least, some example for planes in order to create something more realistic.

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Re: X-Plane 10 plugin - axis mapping

Postby hexpod » Sun 18. Feb 2018, 04:32



Did somebody succeeded to link x-plane 11 with the last plugin v4?
It seems that it use the same data items as x-plane 10 but until now I did not have luck to make it work.
Any feedback would be very appreciated.

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Re: X-Plane 10 plugin - axis mapping

Postby hexpod » Mon 19. Feb 2018, 02:12

v4 plugin actually works also with x-plane 11.
I will report bugs if any.

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