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View the latest post Game profile & plugin forum redivided

As of today the "Game profile & plugin discussions" forum is redivided by game so it's easier to start discussions about profile and plugin settings for a specific game.

Feel free to share your profile settings and discuss about them in [...]

Views: 10924  •  Comments: 6  •  Write comments [ Read all ]

View the latest post Attachment(s) Multilingual forums planned

multi.jpg (16.23 KiB) Viewed 2691 times

Hello together,

today we open a new subforum in german and spanish language. This will be a meeting place for the german and spanish simulator builders that are not firm with the english language and have therefor problems to follow us. The posters ar [...]

Views: 2715  •  Comments: 7  •  Write comments [ Read all ]

View the latest post Stage 2 keys rewarded!!

Hereby I would like to bring a few users some good news:

The following users have earned themselves a stage 2 key with their project logs! Congratulations!

Jsmith2307 for: viewtopic.php?f=37&t=280
Kevin123 for: viewtopic.php?f=37&t=133
Spar [...]

Views: 6285  •  Comments: 2  •  Write comments [ Read all ]

  • Did you know?
  • There is a big slider panel in the extractor as a test plugin to simulate input values without a game is running. With this panel you can simulate all the input values that are normally sended by a game. A auto movement option will move the sliders slowly or fast from the maximum to the minimum value. Use this sawtooth wave and control your simulator to its maximum positions. With this slider you can for example test the feedback delay, the difference between input values and simulator position in time. You can enable this panel if you open the motion driver and select the plugin driver. There you can enable in the middle box the test panel. It will popup if you have selected it in the list (left round selection).

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