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View the latest post Game profile & plugin forum redivided


As of today the "Game profile & plugin discussions" forum is redivided by game so it's easier to start discussions about profile and plugin settings for a specific game.

Feel free to share your profile settings and discuss about them in [...]

Views: 10549  •  Comments: 6  •  Write comments [ Read all ]

View the latest post Attachment(s) Multilingual forums planned


multi.jpg
multi.jpg (16.23 KiB) Viewed 2432 times

Hello together,

today we open a new subforum in german and spanish language. This will be a meeting place for the german and spanish simulator builders that are not firm with the english language and have therefor problems to follow us. The posters ar [...]

Views: 2456  •  Comments: 7  •  Write comments [ Read all ]

View the latest post Stage 2 keys rewarded!!


Hereby I would like to bring a few users some good news:


The following users have earned themselves a stage 2 key with their project logs! Congratulations!

Jsmith2307 for: viewtopic.php?f=37&t=280
Kevin123 for: viewtopic.php?f=37&t=133
Spar [...]

Views: 5892  •  Comments: 2  •  Write comments [ Read all ]


  • Did you know?
  • High quality game motion depends on many different settings. The most importand setting is to avoid bottleneks in the dataflow of the ingame values. The game computer may slowdown a accurate and repeating control of your actuators which leads to small micro breaks in updateing new position informations. If you use a second PC over ethernet network you can avoid such a slowdown because the game will never be able to slowdown this computer.


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